WebPhaser uses a right-hand clockwise rotation system, where 0 is right, 90 is down, 180/-180 is left and -90 is up. If you prefer to work in radians, see the rotation property instead. Type: number Since: 3.0.0 Inherited From: Phaser.GameObjects.Components.Transform#angle Default Value: 0 Source: src/gameobjects/components/Transform.js ( Line 200) WebPhaser 3 API Documentation - Class: Rectangle Class: Rectangle Phaser .Geom. Rectangle Encapsulates a 2D rectangle defined by its corner point in the top-left and its extends in x (width) and y (height) new Rectangle ( [x] [, y] [, width] [, height]) Parameters: Since: 3.0.0 Source: src/geom/rectangle/Rectangle.js ( Line 15) Members bottom :number
Phaser - Examples - Display - Circle
WebA Circle object. This is a geometry object, containing numerical values and related methods to inspect and modify them. It is not a Game Object, in that you cannot add it to the … Web0, or 'circle': Circle mask. Default value. 1, or 'ellipse': Ellipse mask. radius: Radius of round rectangle mask. 0: Disable round corner. Number: 4 corners with the same radius. JSON. 4 corners with the same radius X/Y dynamic dynasty moving llc
javascript - Phaser 3: Show Interactable area - Stack Overflow
WebSep 18, 2024 · Setting sprite transparency in Phaser ce is pretty simple, I just need to set the Sprite.alpha value to a number value between 0, an 1. There is also playing around with the alpha values in canvas wh ... 2.3 - The spawn method. The spawn method will be used with a timer event to create a new sprite every so often up until a certain limit is ... WebMay 2, 2024 · Phaser 3: Detect x y coordinate when overlapping. I am trying to detect the x y coordinate overlapping of a canvas texture (a land) when there is an object (a bullet) hitting it. I can find the position of the object by using: object.x and object.y, but the position is not the overlapping position of the canvas texture. WebA Layer Game Object. A Layer is a special type of Game Object that acts as a Display List. You can add any type of Game Object to a Layer, just as you would to a Scene. Layers can be used to visually group together 'layers' of Game Objects: The 3 sprites in the example above will now be managed by the Layer they were added to. dynamic dust source